gusty glade dk coin

A DK Barrel wobbles on the section of ground below the enemy. Each side has a stair that returns them to the Arrow Barrel. Diddy and Dixie begin the level in front of a tall, steep hill. Released by Rareware in 1995 on the Super Nintendo as a follow up to the groundbreaking Donkey Kong Country, the sequel is one of my favorite games of all time. Part nostalgia-bomb, part note-taking and part FAQ, what started in GameTrailers as a video game blog is now on Blogger. The Kongs and Rattly in the first Bonus Area. 4.3 - Gusty Glade Secret Barrel - Near the very start of … Take the Quiz: Obscure DK Coin Descriptions 3. Another abyss is ahead, and this time, the wind cannot help the Kongs cross it, as a high platform must be reached. There are several pits where the Kongs must use hooks, Barrel Cannons, or the strong wind to get across. Gusty Glade has a very similar layout to the eponymous Donkey Kong Country 2: Diddy's Kong Quest level. It takes place in the spooky woods and prominently features strong gusts of wind. The Kongs' path is blocked by a high wall near here. Most of these platforms hold a Neek or a Klampon, but two of them carry the letter O and a DK Barrel. It was released in 1995 and had Diddy Kong as the star. *Cranky's 'Video Game Hero' Coins-1 coin: A very large coin with 'DK' on it, each level has one, cunningly hidden by Cranky. File information for DK Coin sprite.png: Info: Description: The DK Coin from Donkey Kong Country 2.: Source: The Spriters Resource: Edited: PNG Monstrous: Help:Image • Image use policy The second gap, which a simple jump can help them cross, is followed by a small platform holding a kannon. The hero coin in Kannon's Klaim, which is hidden not in the main level, but a bonus level (and is the only coin hidden like this). An even wider pit follows. Use this to access normally unreachable areas. Gusty Glade is the twenty-fifth level in Donkey Kong Country 2: Diddy's Kong Quest and the third area of Gloomy Gulch. However, the wind can blow them in the wrong direction if they shoot at the wrong time. Near the end of the level, after passing an area with a Kannon, the Kongs must blast across a pit with Barrel Cannons and acquire the DK Coin along the way. Donkey Kong Country 2: Diddy's Kong Quest was the second Donkey Kong game for the Super Nintendo. N: Shortly after the Star Barrel, the Kongs can find the second treasure chest around a few Spinies. Velkommen hos Gladegaver.dk – en verden af gaveideer til dem du holder af. Lavender Bring out your home’s inner peace with the fresh, floral fragrance of Glade ® Lavender. It is represented by a symbol on the side of the barrel depicting a white outline of an explosion. As they blast out of the barrels, which, as before, shoot them upwards, the wind pushes them around. A Blast Barrel, also known as an Auto-Fire Barrel or Cannon Barrel, is a common type of Barrel Cannon that appears throughout the Donkey Kong Country series. And you can tell if you collected the DK coin in a stage if there's a DK coin sign next to it. Chain Link Chamber is the thirty-second level in Donkey Kong Land 2, as well as the fifth area in K. Rool's Keep.. Entry - BONUS BARREL; Game - FIND Kremkoin Right of the continue there are two chests. The Kongs use Barrel Cannons to cross the wide gap. It also had a Game Boy semi-sequel, Donkey Kong Land 2. Gusty Glade DK coin After 3 barrel cannons, when on a ledge with a steep hill, use Dixie's helicopter jump to the right. The Kongs can optionally ride on Rattly through the level. Donkey Kong Country 2 Speed Guide I give this FAQ to GameFAQs, a site that has been founded by Jeff CJayC Veasey. Another treasure chest that contains the letter N is under this piece of land. They can reach it by jumping to an invisible hook and continuing to the upper-left across a trail of hooks. The gust sometimes blows in the opposite direction that the Kongs must take, which could easily lead to them falling in a pit and losing a life. Shortly after the Star Barrel, there are two Chests, each guarded by a Kutlass. There are no pitfalls, so if the Kongs miss the Arrow Barrel, they fall back on the ground. It is preceded by Hot-Head Hop and has Lava Lagoon come after it. Location of the Rattly Crate and photograph. They must wait for the correct time to shoot so that the wind puts them in the right place. K: The letter K is inside the first treasure chests, which is shortly after the first DK Barrel. In an abyss just after the DK Coin, following after two Bananas. A wide alcove is ahead with a Kutlass in it. Once the primates overcome the large abyss, they can reach large area of land with a gap in the center of it. Diddy and Dixie cross a series of small platforms with Rattly. They can optionally continue or open the Rattly Crate above the hill. Three Barrel Cannons are present in a wide abyss ahead. Oil drums, also known as oil cans, are cylindrical metal drums filled with oil that have the ability to produce Fireball creatures or other monsters from themselves. The level's main feature and obstacle is a strong wind that sways left and right, pushing Diddy and Dixie in the direction it blows. O: The letter O is on a thin platform found shortly after the second DK Barrel. Take the Quiz: Obscure DK Coin Descriptions 2. Some enemies and items in Gusty Glade were excluded or moved, although the Bonus Levels and other secrets are in distinct areas. The wind blows as they use the hooks to their advantage, and it can push them in the wrong direction as they hold onto the objects. It is high up, so the Kongs can only reach it by using Team-up or by jumping at it while riding Rattly. Two Kutlass enemies are on the other side of the wall, and one of them can be found on a raised piece of land with a treasure chest, containing a kannonball, on it. Right after the last Kannon is an abyss, and the DK Coin is floating high above in the center. Rattly the Rattlesnake is a rattlesnake-species Animal Buddy being a part of the Donkey Kong series. After the final pillar, the Kongs approach another large gap that they can cross with the wind's help. The sporadic wind can present some challenges, and can leave you cursing and swearing as you get tossed down a pit. This is my 2nd quiz of this series. Once the enemies are passed, a strong wind begins to blow the heroes towards a large alcove with a Click-Clack in it. By jumping, this reveals a hidden hook, allowing them to jump at the top of the structure where the Golden Feather is. Timing starts from the new file selection and ends on the final DK Coin when defeating K.Rool in Knautilus. Three gaps are farther ahead. The Kongs can win a prize from it before leaving the level if they blast down from the last Barrel Cannon. The Kongs can reach the DK Coin by bouncing off the barrel fired by Kannon. There are some stair-like structures on the opposite side of the abyss, and Klampons and Spinies walk along them. On the other side of the gap, the Kongs can find a pathway that winds around a raised piece of land with two Spinies and a treasure chest, containing the letter K, on it. This is somewhat advantageous for the Kongs to cross wide gaps, however the wind direction can change and likely blow them at a nearby Zinger or down the pit. Like its predecessor, the game features a yellow cartridge and special features for the Super Game Boy. Arctic Abyss (6-1) gets a mention, as many players despise it. ***** Gusty Glade ***** The DK coin is past the halfway barrel. This time, the wind is an inconvenience to the Kongs, and they must use Barrel Cannons to cross. When the Kongs finally pass the abyss, they find themselves on a tall hill with a Kannon on the bottom of it. Not a fan of snow and ice in any game that doesn't involve a puck. A gap much wider follows, and dozens of thin, pillar-like platforms are in it. This is the second dungeon level in the game. On failure, use either the DK barrel (if you rolled too early) or the chest (too late) to quickly dispatch a Kutlass and keep moving. Kremkoin At the "no Rattly" sign head left, jump to a bonus barrel. At 0:31 is the Rolly Roll. A second gap is present after the last stair, and a Banana Coin floats within it. Gusty Glade is the twenty-fifth level of Donkey Kong Land 2 and the fifth level of Gloomy Gulch. When they blast the heroes into the air, they are sent upwards, so they must shift to the right after exiting the barrels to land in the following cannon. Luckily, hooks float above the gap that they can use to pass it. The wind storm is powerful enough to propel the Kongs in the direction it blows, either left or right. Gusty Glade (5-3) is another fairly disliked level. However, a hook floats in the center of the gap to assist the heroes in crossing. It has several paths and rooms filled with chain links, and the Kongs must make their way into every one of them to progress through the dungeon. Gusty Glade has a very similar layout to the eponymous Donkey Kong Country 2: Diddy's Kong Quest level. The bonuses are very cleverly hidden, but that means most first-timers will be replaying it a lot and the DK coin being on the end goal (Which requires near perfect timing) also causes a lot of replays. However, they can climb to the top of the wall, which has a DK Barrel on it, with the use of a hook hanging in the air. At the very start, the Kongs must use Team-up to go behind the level entrance. They are untiring obstacles that recur throughout the Donkey Kong franchise. DK coin: When you reach the level exit switch go into the alcove on the left (on the same level as the switch) and you’ll find the coin. The hooks and Barrel Cannons are usually distanced apart and can only be reached if the strong wind carries the Kongs there. After they pass the gap, they can find a pathway leading to another gap. *Rattly's Superjump-1 coin: Press the 'A' button to power him up, then release it to activate his Superjump. After jumping to the ledge with the DK barrel, momentarily let go of Y and then press it again when you're close to the ledge (Saves ~.4s). The Kongs stand near a pit guarded by Zingers. Another large abyss is ahead, but it can be crossed if the heroes ride on the hard gusts of wind. The wind stops blowing in parts of the level, which is when the leaves fall down casually. It is the sequel of Donkey Kong Country and the predecessor to Donkey Kong Country 3: Dixie Kong's Double Trouble. The wind can help the heroes cross the abyss and land on a platform with another abyss right after it. Collect these to increase your status as a video game hero. The Kongs lose at the challenge if they do not collect every star on time. There is a DK Barrel above this alcove. Adding achievements to your favourite retro games since 2012 Bonus barrel 1: At the start of the level use team toss to go behind the start and then grab Rattly from his crate. The game has a special banana border when played on a Super Game Boy. Rickety Race is the fourth stage in Krazy Kremland and the twenty-second stage in Donkey Kong Country 2: Diddy's Kong Quest and the twenty-first stage in Donkey Kong Land 2.In the original it is preceded by Bramble Scramble and is followed by Mudhole Marsh, while in the remake it is preceded by Bramble Blast and followed by Bramble Scramble.. Overview. The Kongs and Rattly sit below the first Bonus Barrel. The Kongs must only blast during the intervals in which the wind ceases to blow. At 0:43, do not switch to Dixie for the final glide. However, about halfway through Gusty Glade, there is a No Animal Sign, which Rattly is incapable of crossing. : Donkey Kong Country 2: Diddy's Kong Quest FAQs: Donkey Kong Country 2 Speed Guide Donkey Kong Country 2 Speed Guide .
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